This page is a data dump to complement the Damage to Enemies explication. The table is created from raw ROM data. Other factors may prevent damage from being inflicted to a given sprite, in which case the cell will be faded. Invalid subclass values are marked in red.

Sprite damage table
Sprite Damage subclass
(resulting value)
HP Boomerang Sword 1 Sword 2 Sword 3 Sword 4 Sword 5 Arrow Hookshot Bomb Silver Powder Fire rod Ice rod Bombos Ether Quake
$00 $01 $02 $03 $04 $05 $06 $07 $08 $09 $0A $0B $0C $0D $0E $0F
$00 Raven 4 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 0(0) 3(Burn) 1(8) 3(Burn) 1(Freeze) 1(32)
Pmurderdactyl 8
$01 Vulture 6 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 0(0) 3(Burn) 1(8) 3(Burn) 1(Freeze) 1(32)
$02 Stalfos head 255 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$03 Undefined 3 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$04 Pull switch 3 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$05 Switch
(unused)
3 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$06 Pull switch
(wrong)
3 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$07 Switch
(unused)
3 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$08 Octorok 2 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 2(Blob) 3(Burn) 3(Freeze) 3(Burn) 1(Freeze) 7(Blob)
Slarok 4
$09 Moldorm 12 0(0) 1(2) 3(2) 3(4) 3(8) 3(8) 1(4) 1(255fS) 1(4) 1(100) 0(0) 1(8) 1(8) 0(0) 0(0) 0(0)
$0A Octorok (4-way) 2 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 2(Blob) 3(Burn) 3(Freeze) 3(Burn) 1(Freeze) 7(Blob)
Slarok (4-way) 4
$0B Cucco 255 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 0(0) 1(8) 1(8) 0(0) 0(0) 0(0)
$0C Octorok stone 0 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 0(0) 1(8) 1(8) 1(16) 3(16) 1(32)
$0D Buzzblob 3 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 1(Faerie) 3(Burn) 3(Freeze) 3(Burn) 1(Freeze) 3(255fS)
$0E Snapdragon 12 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 2(Blob) 3(Burn) 3(Freeze) 3(Burn) 2(64) 7(Blob)
$0F Octoballoon 2 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 0(0) 3(Burn) 1(8) 3(Burn) 3(16) 2(64)
$10 Octoballoon baby 0 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 0(0) 1(8) 1(8) 1(16) 3(16) 1(32)
$11 Hinox 20 4(128fS) 1(2) 1(4) 1(8) 1(16) 2(64) 1(4) 0(0) 2(64) 1(100) 0(0) 1(8) 3(Freeze) 3(Burn) 1(Freeze) 7(Blob)
$12 Moblin 4 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 2(64) 1(100) 2(Blob) 3(Burn) 3(Freeze) 3(Burn) 1(Freeze) 7(Blob)
$13 Mini helmasaur 4 0(0) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 3(255fS) 2(64) 3(100) 2(Blob) 0(0) 0(0) 3(Burn) 2(64) 7(Blob)
$14 Thieves' Town grate 0 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$15 Antifairy 255 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 1(Faerie) 0(0) 0(0) 0(0) 0(0) 0(0)
$16 Sahasrahla
Aginah
0 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$17 Hoarder 2 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 2(Blob) 2(64) 2(64) 2(64) 2(64) 7(Blob)
$18 Mini moldorm 3 0(0) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 2(Blob) 3(Burn) 1(8) 3(Burn) 3(16) 7(Blob)
$19 Poe 8 1(1) 1(2) 1(4) 2(64) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 0(0) 1(8) 1(8) 3(Burn) 2(64) 3(255fS)
$1A Smithy 0 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$1B Arrow 0 2(32) 2(64) 2(64) 2(64) 2(64) 2(64) 2(64) 2(64) 2(64) 2(24) 0(0) 2(64) 2(64) 2(64) 3(16) 2(64)
$1C Statue 0 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$1D Weathervane 0 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$1E Crystal switch 0 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$1F Sick kid 0 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$20 Sluggula 8 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 0(0) 1(100) 2(Blob) 3(Burn) 3(Freeze) 3(Burn) 1(Freeze) 7(Blob)
$21 Water drain switch 3 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$22 Ropa 8 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 2(Blob) 3(Burn) 3(Freeze) 3(Burn) 2(64) 7(Blob)
$23 Red bari
Red biri
2 0(0) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 0(0) 3(Burn) 2(64) 3(Burn) 2(64) 3(255fS)
$24 Blue bari 2 0(0) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 0(0) 3(Burn) 2(64) 3(Burn) 2(64) 3(255fS)
$25 Talking tree 0 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$26 Hard hat beetle (blue) 6 0(0) 1(2) 1(4) 1(8) 1(16) 1(16) 0(0) 3(255fS) 3(255fS) 1(100) 0(0) 0(0) 0(0) 3(Burn) 1(Freeze) 3(255fS)
Hard hat beetle (red) 32
$27 Deadrock 255 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 2(Blob) 0(0) 0(0) 0(0) 0(0) 7(Blob)
$28 Dark World hint NPC 0 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$29 Miscellaneous adults 3 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$2A Sweeping lady 3 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 1(Faerie) 0(0) 0(0) 0(0) 0(0) 0(0)
$2B Hobo 3 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$2C Lumberjacks 3 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$2D Neckless man
(unused)
3 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$2E Stumpy
Flute ghost
3 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$2F Race game lady 3 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$30 Race game guy 3 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$31 Fortune teller 0 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$32 Argue Bros 3 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$33 Rupee pull 0 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$34 Young snitch 3 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$35 Innkeeper 3 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$36 Witch 3 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$37 Waterfall 0 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$38 Palace of Darkness
eye statue
3 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$39 Middle-aged thief 0 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$3A Magic bat 0 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$3B Bonk item 0 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$3C Kid in Kak 0 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$3D Old snitch 3 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$3E Hoarder 2 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 2(Blob) 1(8) 2(64) 2(64) 2(64) 7(Blob)
$3F Tutorial guard 255 0(0) 0(0) 2(64) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 0(0) 1(8) 1(8) 1(16) 1(Freeze) 1(32)
$40 Lightning barrier 2 0(0) 0(0) 1(4) 1(8) 1(16) 1(16) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$41 Blue guard 6 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 0(0) 3(Burn) 1(8) 3(Burn) 1(Freeze) 7(Blob)
$42 Green guard 4 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 2(Blob) 3(Burn) 3(Freeze) 3(Burn) 1(Freeze) 7(Blob)
$43 Red spear guard 8 3(255fS) 1(2) 4(3) 3(4) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 0(0) 3(Burn) 0(0) 3(Burn) 1(Freeze) 7(Blob)
$44 Bluesain Bolt 6 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 0(0) 3(Burn) 0(0) 3(Burn) 1(Freeze) 7(Blob)
$45 Usain Bolt 8 3(255fS) 1(2) 4(3) 3(4) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 0(0) 3(Burn) 0(0) 3(Burn) 1(Freeze) 7(Blob)
Snitch guard 4
$46 Blue archer 6 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 0(0) 3(Burn) 3(Freeze) 3(Burn) 1(Freeze) 7(Blob)
$47 Green bush guard 4 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 0(0) 3(Burn) 1(8) 3(Burn) 2(64) 7(Blob)
$48 Red javelin guard 8 3(255fS) 1(2) 4(3) 3(4) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 0(0) 3(Burn) 0(0) 3(Burn) 1(Freeze) 7(Blob)
$49 Red bush guard 8 3(255fS) 1(2) 4(3) 3(4) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 0(0) 3(Burn) 0(0) 3(Burn) 2(64) 7(Blob)
$4A Bomb guard 8 3(255fS) 1(2) 4(3) 3(4) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 0(0) 3(Burn) 3(Freeze) 3(Burn) 1(Freeze) 7(Blob)
Bomb 0
$4B Green knife guard 4 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 2(Blob) 3(Burn) 3(Freeze) 3(Burn) 1(Freeze) 7(Blob)
$4C Geldman 4 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 2(64) 1(255fS) 1(4) 1(100) 0(0) 1(8) 1(8) 3(Burn) 3(16) 3(255fS)
$4D Toppo 2 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 0(0) 3(Burn) 2(64) 3(Burn) 2(64) 3(255fS)
$4E Popo 2 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 2(Blob) 3(Burn) 3(Freeze) 3(Burn) 1(Freeze) 7(Blob)
$4F Popo 2 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 2(Blob) 3(Burn) 3(Freeze) 3(Burn) 1(Freeze) 7(Blob)
$50 Cannonball 255 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$51 Armos statue 8 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 2(64) 1(255fS) 1(4) 1(100) 0(0) 1(8) 3(Freeze) 3(Burn) 3(16) 3(255fS)
$52 King Zora 255 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$53 Armos Knight 48 1(1) 3(4) 3(2) 3(4) 3(8) 3(8) 3(16) 0(0) 1(4) 1(100) 0(0) 1(8) 1(8) 0(0) 0(0) 0(0)
$54 Lanmola 16 0(0) 1(2) 3(2) 3(4) 3(8) 3(8) 1(4) 0(0) 1(4) 1(100) 0(0) 1(8) 1(8) 0(0) 0(0) 0(0)
$55 Zora 8 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 0(0) 3(Burn) 1(8) 3(Burn) 2(64) 1(32)
$55 Fireball 8 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 0(0) 3(Burn) 1(8) 3(Burn) 2(64) 1(32)
$56 Zora 8 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 0(0) 3(Burn) 1(8) 3(Burn) 2(64) 1(32)
$57 Desert Palace statues 255 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$58 Crab 2 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 3(255fS) 1(4) 1(100) 2(Blob) 1(8) 3(Freeze) 3(Burn) 1(Freeze) 7(Blob)
$59 Bird
(Lost Woods)
0 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$5A Squirrel
(Lost Woods)
0 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$5B Spark 255 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 3(Burn) 0(0) 3(255fS)
$5C Spark 255 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 3(Burn) 0(0) 3(255fS)
$5D Roller
(vertical, down)
255 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$5E Roller
(vertical, up)
255 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$5F Roller
(horizontal, right)
255 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$60 Roller
(horizontal, left)
255 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$61 Beamos 255 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$62 Mastersword 255 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$63 Sandpit 255 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$64 Debirando 4 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 0(0) 1(8) 1(8) 3(Burn) 3(16) 3(255fS)
$65 Archery guy 4 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$66 Wall cannon
(vertical, left)
255 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$67 Wall cannon
(vertical, right)
255 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$68 Wall cannon
(horizonal, top)
255 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$69 Wall cannon
(horizonal, bottom)
255 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$6A Ball 'n' Chain 16 5(32fS) 1(2) 3(2) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 0(0) 3(Burn) 0(0) 3(Burn) 1(Freeze) 7(Blob)
$6B Cannonball 3 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 0(0) 1(8) 1(8) 1(16) 1(Freeze) 1(32)
$6B Cannon trooper
(unused)
3 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 0(0) 1(8) 1(8) 1(16) 1(Freeze) 1(32)
$6C Mirror portal 0 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$6D Rat 2 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 2(Blob) 3(Burn) 3(Freeze) 3(Burn) 1(Freeze) 7(Blob)
Cricket 8
$6E Snake 4 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 2(Blob) 3(Burn) 3(Freeze) 3(Burn) 1(Freeze) 7(Blob)
Stalrope 8
$6F Keese 1 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 0(0) 3(Burn) 3(Freeze) 3(Burn) 1(Freeze) 3(255fS)
Chasupa 4
$70 King Helmasaur
fireball
255 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$71 Leever 4 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 3(255fS) 1(4) 1(100) 0(0) 3(Burn) 3(Freeze) 3(Burn) 1(Freeze) 3(255fS)
$72 Faerie pond trigger 255 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$73 Uncle
Priest/Mantle
0 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$74 Running man 0 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$75 Bottle vendor 0 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$76 Zelda 0 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$77 Antifairy 255 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$78 Sahsrahla's wife 0 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$79 Bee 0 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 1(Faerie) 1(8) 1(8) 1(16) 3(16) 1(32)
$7A Agahnim 96 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$7B Agahnim's balls 255 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$7C Green stalfos 24 0(0) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 0(0) 2(64) 1(100) 0(0) 3(Burn) 3(Freeze) 3(Burn) 3(16) 3(255fS)
$7D Big spike 255 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$7E Firebar
(clockwise)
255 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$7F Firebar
(counterclockwise)
255 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$80 Firesnake 3 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$81 Hover 4 0(0) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 0(0) 3(Burn) 3(Freeze) 2(64) 3(16) 2(64)
$82 Antifairy (circle) 255 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$83 Green eyegore
Green mimic
16 0(0) 1(2) 1(4) 2(64) 2(64) 1(16) 2(64) 0(0) 1(4) 2(24) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$84 Red eyegore
Red mimic
8 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 1(4) 0(0) 0(0) 1(100) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$85 Yellow stalfos 8 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 0(0) 1(8) 2(64) 3(Burn) 2(64) 3(255fS)
$86 Kodongo 0 0(0) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 0(0) 0(0) 1(100) 0(0) 1(8) 3(Freeze) 3(Burn) 1(Freeze) 7(Blob)
$87 Kondongo fire 255 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$88 Mothula 32 0(0) 1(2) 1(4) 1(8) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 4(4) 0(0) 0(0) 0(0) 0(0)
$89 Mothula beam 32 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$8A Spike block 32 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$8B Gibdo 32 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 0(0) 0(0) 1(4) 1(100) 0(0) 3(Burn) 3(Freeze) 3(Burn) 2(64) 3(255fS)
$8C Arrghus 32 0(0) 0(0) 1(4) 1(8) 1(16) 1(16) 1(4) 0(0) 0(0) 1(100) 0(0) 1(8) 1(8) 0(0) 0(0) 0(0)
$8D Arrghus puff 8 0(0) 0(0) 1(4) 1(8) 1(16) 1(16) 0(0) 0(0) 1(4) 1(100) 0(0) 1(8) 1(8) 0(0) 0(0) 0(0)
$8E Terrorpin 8 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 2(64) 1(100) 0(0) 1(8) 3(Freeze) 2(64) 2(64) 3(255fS)
$8F Blob 4 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 2(64) 1(100) 0(0) 3(Burn) 3(Freeze) 3(Burn) 1(Freeze) 2(64)
Slime 0
$90 Wallmaster 8 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 0(0) 1(4) 1(100) 0(0) 1(8) 1(8) 3(Burn) 3(16) 2(64)
$91 Stalfos knight 64 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$92 King Helmasaur 48 0(0) 0(0) 1(4) 1(8) 1(16) 1(16) 1(4) 0(0) 1(4) 1(100) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$93 Bumper 255 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$94 Pirogusu 2 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 0(0) 3(Burn) 1(8) 3(Burn) 2(64) 3(255fS)
Flying tile 0
$95 Eye laser
(left)
255 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$96 Eye laser
(right)
255 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$97 Eye laser
(top)
255 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$98 Eye laser
(bottom)
255 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$99 Pengator 16 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 2(64) 1(100) 0(0) 1(8) 0(0) 3(Burn) 1(Freeze) 2(64)
$9A Kyameron 4 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 0(0) 2(64) 3(Freeze) 2(64) 1(Freeze) 1(32)
$9B Wizzrobe 2 0(0) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 0(0) 0(0) 1(100) 0(0) 1(8) 1(8) 2(64) 3(16) 2(64)
$9C Zoro 4 0(0) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 0(0) 3(Burn) 2(64) 3(Burn) 2(64) 2(64)
$9D Babasu 4 0(0) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 0(0) 3(Burn) 2(64) 3(Burn) 2(64) 2(64)
$9E Ostritch
(Haunted Grove)
8 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$9F Rabbit
(Haunted Grove)
8 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$A0 Bird
(Haunted Grove)
8 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$A1 Freezor 16 0(0) 0(0) 0(0) 0(0) 1(16) 1(16) 0(0) 0(0) 0(0) 0(0) 0(0) 2(64) 0(0) 2(64) 0(0) 0(0)
$A2 Kholdstare 64 0(0) 0(0) 1(4) 1(8) 1(16) 1(16) 0(0) 0(0) 0(0) 0(0) 0(0) 5(16) 0(0) 0(0) 0(0) 0(0)
$A3 Kholdstare shell 64 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 1(8) 0(0) 2(64) 0(0) 0(0)
$A4 Falling ice 8 0(0) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 0(0) 1(4) 1(100) 0(0) 3(Burn) 0(0) 1(16) 3(16) 1(32)
$A5 Blue zazak 4 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 2(64) 1(100) 0(0) 3(Burn) 3(Freeze) 3(Burn) 1(Freeze) 3(255fS)
$A6 Red zazak 8 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 2(64) 1(100) 0(0) 3(Burn) 3(Freeze) 3(Burn) 1(Freeze) 3(255fS)
$A7 Stalfos 4 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 2(Blob) 1(8) 2(64) 3(Burn) 2(64) 7(Blob)
$A8 Green zirro 4 0(0) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 0(0) 3(Burn) 3(Freeze) 3(Burn) 1(Freeze) 1(32)
$A9 Blue zirro 8 0(0) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 0(0) 3(Burn) 3(Freeze) 3(Burn) 1(Freeze) 1(32)
$AA Pikit 12 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 0(0) 3(Burn) 1(8) 3(Burn) 1(Freeze) 3(255fS)
$AB Crystal Maiden 16 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 0(0) 1(8) 1(8) 0(0) 0(0) 0(0)
$AC Apple 0 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$AD Old man 0 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$AE Pipe (down) 0 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$AF Pipe (up) 0 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$B0 Pipe (right) 0 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$B1 Pipe (left) 0 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$B2 Golden bee 0 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 0(0) 1(8) 1(8) 1(16) 3(16) 1(32)
$B2 Bee (friendly)
Golden bee (friendly)
0 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 0(0) 1(8) 1(8) 1(16) 3(16) 1(32)
$B3 Pedestal plaque 0 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$B4 Purple chest 0 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$B5 Bombshop guy 0 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$B6 Kiki 0 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$B7 Phony maiden 0 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$B8 Dialogue tester 0 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$B9 Bully
Pink ball
0 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$BA Whirlpool 0 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$BB Shopkeeper
Chest game guy
0 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$BC Drunkard 0 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$BD Vitreous 128 0(0) 0(0) 1(4) 1(8) 1(16) 1(16) 3(16) 0(0) 1(4) 1(100) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$BE Vitreous small eye 48 0(0) 0(0) 1(4) 1(8) 1(16) 1(16) 3(16) 0(0) 1(4) 1(100) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$BF Lightning 255 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$C0 Catfish 255 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$C1 Agahnim (cutscene) 255 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$C2 Boulder 255 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$C3 Gibo 8 0(0) 1(2) 1(4) 1(8) 1(16) 1(16) 3(16) 0(0) 1(4) 1(100) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$C4 Thief 0 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$C5 Medusa 0 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 1(16) 3(16) 1(32)
$C6 4-way shooter 0 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 1(16) 3(16) 1(32)
$C7 Pokey 32 0(0) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 0(0) 1(4) 2(24) 0(0) 3(Burn) 1(8) 3(Burn) 1(Freeze) 3(255fS)
17When restoring its own HP
1The HP of a single sigment when flung
$C8 Big faerie 0 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$C9 Tektite 8 5(32fS) 1(2) 1(4) 1(8) 1(16) 1(16) 3(16) 0(0) 2(64) 1(100) 0(0) 3(Burn) 3(Freeze) 1(16) 3(16) 1(32)
Tektite 12
$C9 Firebat 8 5(32fS) 1(2) 1(4) 1(8) 1(16) 1(16) 3(16) 0(0) 2(64) 1(100) 0(0) 3(Burn) 3(Freeze) 1(16) 3(16) 1(32)
$CA Chain chomp 5 5(32fS) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$CB Trinexx
(rock head)
40 0(0) 0(0) 1(4) 1(8) 1(16) 1(16) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$CC Trinexx
(fire head)
40 0(0) 0(0) 1(4) 1(8) 1(16) 1(16) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 4(4) 0(0) 0(0) 0(0)
$CD Trinexx
(ice head)
40 0(0) 0(0) 1(4) 1(8) 1(16) 1(16) 0(0) 0(0) 0(0) 0(0) 0(0) 4(4) 0(0) 0(0) 0(0) 0(0)
$CE Blind 128 0(0) 1(2) 1(4) 1(8) 1(16) 1(16) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
Blind parts 90
$CF Swamola 16 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 0(0) 1(8) 1(8) 1(16) 2(64) 1(32)
$D0 Lynel 24 0(0) 0(0) 0(0) 1(8) 1(16) 1(16) 0(0) 0(0) 0(0) 2(24) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$D1 Bunnybeam 64 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 1(Faerie) 0(0) 0(0) 2(64) 2(64) 2(64)
Chimney smoke 64 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 1(Faerie) 0(0) 0(0) 2(64) 2(64) 2(64)
$D2 Flopping fish 0 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 2(Blob) 0(0) 0(0) 0(0) 0(0) 7(Blob)
$D3 Stal 4 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 2(Blob) 1(8) 1(8) 1(16) 2(64) 7(Blob)
$D4 Landmine 0 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$D5 Dig game guy 0 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$D6 Ganon 255 0(0) 0(0) 0(0) 3(4) 3(8) 3(8) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$D7 Ganon 255 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 2(24) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$D8 Heart 0 $F(0) $F(0) $F(0) $C(0) $F(0) $D(0) $F(0) $A(64) $F(0) $F(0) $F(0) 1(8) $F(0) $F(0) $E(0) 3(255fS)
$D9 Green rupee 0 $F(0) $F(0) $C(0) 7(0) $F(0) $F(0) 8(0) $F(0) $F(0) $F(0) 9(8) $F(0) $F(0) $F(0) $F(Blob) $F(0)
$DA Blue rupee 0 $B(4) $F(0) 7(0) 3(4) $F(0) $F(0) 7(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(Blob) $F(0)
$DB Red rupee 0 $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(Blob) $F(0)
$DC Bomb refill (1) 0 $F(0) 9(4) $C(0) 6(0) $E(0) 1(16) 9(255fS) $E(32) $F(0) $D(0) 9(8) $F(0) $F(0) $B(16) 9(32) $D(0)
$DD Bomb refill (4) 0 $D(0) $F(0) $B(4) $A(64) $E(0) $F(0) $D(32fS) $C(128fS) $F(0) $F(0) $E(0) 3(Burn) $F(0) $F(0) $F(Blob) $F(0)
$DE Bomb refill (8) 0 $E(0) 7(0) 9(8) $B(8) $C(0) 3(8) $B(255fS) $F(0) $C(0) 3(100) 3(255fS) $F(0) 8(0) 3(Burn) 7(0) $F(0)
$DF Small magic decanter 0 8(0) 7(0) 7(0) $F(0) 8(0) 7(0) 7(0) $F(0) $F(0) $F(0) 8(0) 7(0) $F(0) $F(0) $F(Blob) $F(0)
$E0 Large magic decanter 0 $F(0) $F(0) 1(4) 8(0) $F(0) $F(0) 1(4) 8(0) $F(0) $F(0) 1(Faerie) 8(0) $F(0) $F(0) 1(Freeze) 8(0)
$E1 Arrow refill (5) 0 $F(0) $F(0) 1(4) 8(0) $F(0) $F(0) 0(0) 0(0) $F(0) $F(0) 8(0) 1(8) $F(0) $F(0) $C(0) 3(255fS)
$E2 Arrow refill (10) 0 $F(0) $F(0) $E(0) 7(0) $F(0) $F(0) $E(0) 7(0) $F(0) $F(0) $E(0) 7(0) $F(0) $F(0) $E(0) 7(Blob)
$E3 Faerie 0 $F(0) $F(0) $E(0) 7(0) $F(0) $F(0) $E(0) 7(0) $F(0) $F(0) $E(0) 7(0) $F(0) $F(0) $E(0) 7(Blob)
$E4 Small key 0 $F(0) $F(0) 1(4) 8(0) $F(0) $F(0) 0(0) 0(0) $F(0) $F(0) 0(0) 0(0) $F(0) $F(0) 1(Freeze) 8(0)
$E5 Big key 0 $F(0) $F(0) 1(4) 8(0) $F(0) $F(0) 1(4) 8(0) $F(0) $F(0) 1(Faerie) 8(0) $F(0) $F(0) 1(Freeze) 8(0)
$E6 Stolen shield 0 0(0) 0(0) 0(0) 0(0) 3(8) $F(0) 3(16) $F(0) 7(0) $F(0) 4(100) 4(4) 6(0) $F(0) 5(0) 0(0)
$E7 Mushroom 0 7(0) 2(64) 4(3) $F(0) 7(0) 3(8) 6(0) $D(32fS) 7(0) $E(0) 4(100) $A(64) 7(0) $C(0) 4(0) 4(0)
$E8 Fake Master Sword 0 0(0) 0(0) 0(0) 0(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) 0(0) 0(0) $F(0) $F(0) 0(0) 0(0)
$E9 Magic shop assistant 0 0(0) 0(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$EA Heart container 0 $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(Blob) $F(0)
$EB Heart piece 0 $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(Blob) $F(0)
$EC Thrown item 0 $F(0) $F(0) $F(0) $F(0) $E(0) 1(16) $F(0) $F(0) $F(0) 9(Faerie) $F(0) $F(0) $E(0) 5(0) $F(Blob) $F(0)
$ED Somaria platform 0 $F(0) $D(0) $F(0) $F(0) 4(0) $F(0) $F(0) $F(0) 7(0) $F(0) $F(0) $F(0) 7(0) $F(0) $F(Blob) $F(0)
$EE Castle mantle 0 0(0) 0(0) 0(0) 0(0) 0(0) 1(16) 0(0) 1(255fS) 0(0) 2(24) 0(0) 3(Burn) 0(0) 1(16) 0(0) 1(32)
$EF Somaria platform
(unused)
0 0(0) 3(4) 0(0) 3(4) 0(0) 5(0) 0(0) 7(0) 0(0) 5(0) 0(0) 7(0) 0(0) 8(0) 0(0) $F(0)
$F0 Somaria platform
(unused)
0 $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) 0(0) 1(255fS) $F(0) $F(0) 0(0) 1(8) 0(0) 1(16) $F(Blob) $F(0)
$F1 Somaria platform
(unused)
0 $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(Blob) $F(0)
$F2 Medallion tablet 0 $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) 0(0) 0(0) $F(0) $F(0) 0(0) 0(0) 0(0) 0(0) $F(Blob) $F(0)
$F3 Undefined 131 $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(Blob) $F(0)
$F4 Undefined 131 0(0) 0(0) 0(0) 0(0) $C(0) 0(0) $C(128fS) 0(0) 2(64) 0(0) $E(0) 0(0) $A(64) 0(0) $E(0) 0(0)
$F5 Undefined 129 2(32) 0(0) $E(0) 0(0) $E(0) 3(8) $E(0) 0(0) 2(64) 6(0) $E(0) 1(8) $D(0) 4(0) $F(Blob) 3(255fS)
$F6 Undefined 2 0(0) $F(0) 0(0) $F(0) 3(8) $F(0) 3(16) 0(0) 7(0) 7(0) 4(100) 8(0) 7(0) 8(0) 4(0) 7(Blob)
$F7 Undefined 2 $D(0) 7(0) $A(64) $F(0) $E(0) $F(0) 9(255fS) $F(0) $E(0) $F(0) 9(8) $F(0) $E(0) $F(0) 9(32) $F(0)
$F8 Undefined 2 $E(0) $F(0) 9(8) $F(0) $E(0) $F(0) 9(255fS) $F(0) $E(0) $F(0) 9(8) $F(0) $E(0) $F(0) 9(32) $F(0)
$F9 Undefined 2 $E(0) $F(0) 9(8) $F(0) $E(0) $F(0) 9(255fS) $F(0) $E(0) $F(0) 9(8) $F(0) $E(0) $F(0) 9(32) $F(0)
$FA Undefined 2 $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) 7(0) $F(Blob) $F(0)
$FB Undefined 1 $F(0) 0(0) $F(0) $F(0) $F(0) 4(0) $F(0) $B(255fS) $F(0) 7(0) $F(0) 8(0) $F(0) 7(0) $F(Blob) 8(0)
$FC Undefined 19 $F(0) 6(0) $F(0) 9(16) $F(0) 7(0) $F(0) 9(4) $F(0) $B(255fS) $F(0) $C(4) $F(0) $D(0) $F(Blob) $E(0)
$FD Undefined 1 $F(0) $E(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(Blob) $F(0)
$FE Undefined 1 $F(0) $F(0) $F(0) $F(0) $F(0) $C(0) $F(0) $F(0) $F(0) 0(0) $F(0) $F(0) $E(0) 7(0) $F(Blob) 8(0)
$FF Undefined 1 $E(0) $F(0) $F(0) 0(0) $D(0) $F(0) $E(0) 0(0) $D(0) $B(255fS) $E(0) 4(4) $D(0) 9(Freeze) $E(0) 6(0)