This table is created from raw ROM data. Other factors may prevent damage from being inflicted to a given sprite, in which case the cell will be faded. Invalid subclass values are marked in red.

Sprite damage table
Sprite Damage subclass
(resulting value)
Boomerang Sword 1 Sword 2 Sword 3 Sword 4 Sword 5 Arrow Hookshot Bomb Silver Powder Fire rod Ice rod Bombos Ether Quake
$00 $01 $02 $03 $04 $05 $06 $07 $08 $09 $0A $0B $0C $0D $0E $0F
$00 Raven 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 0(0) 3(Burn) 1(8) 3(Burn) 1(Freeze) 1(32)
$01 Vulture 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 0(0) 3(Burn) 1(8) 3(Burn) 1(Freeze) 1(32)
$02 Stalfos head 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$03 Undefined 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$04 Pull switch 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$05 Switch
(unused)
0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$06 Pull switch
(wrong)
0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$07 Switch
(unused)
0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$08 Octorok 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 2(Blob) 3(Burn) 3(Freeze) 3(Burn) 1(Freeze) 7(Blob)
$09 Moldorm 0(0) 1(2) 3(2) 3(4) 3(8) 3(8) 1(4) 1(255fS) 1(4) 1(100) 0(0) 1(8) 1(8) 0(0) 0(0) 0(0)
$0A Octorok (4-way) 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 2(Blob) 3(Burn) 3(Freeze) 3(Burn) 1(Freeze) 7(Blob)
$0B Cucco 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 0(0) 1(8) 1(8) 0(0) 0(0) 0(0)
$0C Octorok stone 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 0(0) 1(8) 1(8) 1(16) 3(16) 1(32)
$0D Buzzblob 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 1(Faerie) 3(Burn) 3(Freeze) 3(Burn) 1(Freeze) 3(255fS)
$0E Snapdragon 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 2(Blob) 3(Burn) 3(Freeze) 3(Burn) 2(64) 7(Blob)
$0F Octoballoon 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 0(0) 3(Burn) 1(8) 3(Burn) 3(16) 2(64)
$10 Octoballoon baby 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 0(0) 1(8) 1(8) 1(16) 3(16) 1(32)
$11 Hinox 4(128fS) 1(2) 1(4) 1(8) 1(16) 2(64) 1(4) 0(0) 2(64) 1(100) 0(0) 1(8) 3(Freeze) 3(Burn) 1(Freeze) 7(Blob)
$12 Moblin 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 2(64) 1(100) 2(Blob) 3(Burn) 3(Freeze) 3(Burn) 1(Freeze) 7(Blob)
$13 Mini helmasaur 0(0) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 3(255fS) 2(64) 3(100) 2(Blob) 0(0) 0(0) 3(Burn) 2(64) 7(Blob)
$14 Thieves' Town grate 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$15 Antifairy 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 1(Faerie) 0(0) 0(0) 0(0) 0(0) 0(0)
$16 Sahasrahla
Aginah
0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$17 Hoarder 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 2(Blob) 2(64) 2(64) 2(64) 2(64) 7(Blob)
$18 Mini moldorm 0(0) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 2(Blob) 3(Burn) 1(8) 3(Burn) 3(16) 7(Blob)
$19 Poe 1(1) 1(2) 1(4) 2(64) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 0(0) 1(8) 1(8) 3(Burn) 2(64) 3(255fS)
$1A Smithy 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$1B Arrow 2(32) 2(64) 2(64) 2(64) 2(64) 2(64) 2(64) 2(64) 2(64) 2(24) 0(0) 2(64) 2(64) 2(64) 3(16) 2(64)
$1C Statue 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$1D Weathervane 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$1E Crystal switch 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$1F Sick kid 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$20 Sluggula 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 0(0) 1(100) 2(Blob) 3(Burn) 3(Freeze) 3(Burn) 1(Freeze) 7(Blob)
$21 Water drain switch 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$22 Ropa 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 2(Blob) 3(Burn) 3(Freeze) 3(Burn) 2(64) 7(Blob)
$23 Red bari
Red biri
0(0) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 0(0) 3(Burn) 2(64) 3(Burn) 2(64) 3(255fS)
$24 Blue bari 0(0) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 0(0) 3(Burn) 2(64) 3(Burn) 2(64) 3(255fS)
$25 Talking tree 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$26 Hard hat beetle 0(0) 1(2) 1(4) 1(8) 1(16) 1(16) 0(0) 3(255fS) 3(255fS) 1(100) 0(0) 0(0) 0(0) 3(Burn) 1(Freeze) 3(255fS)
$27 Deadrock 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 2(Blob) 0(0) 0(0) 0(0) 0(0) 7(Blob)
$28 Dark World hint NPC 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$29 Miscellaneous adults 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$2A Sweeping lady 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 1(Faerie) 0(0) 0(0) 0(0) 0(0) 0(0)
$2B Hobo 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$2C Lumberjacks 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$2D Telepathic tile
(unused)
0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$2E Stumpy
Flute ghost
0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$2F Race game lady 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$30 Race game guy 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$31 Fortune teller 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$32 Argue Bros 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$33 Rupee pull 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$34 Young snitch 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$35 Innkeeper 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$36 Witch 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$37 Waterfall 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$38 Palace of Darkness
eye statue
0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$39 Middle-aged thief 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$3A Magic bat 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$3B Bonk item 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$3C Kid in Kak 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$3D Old snitch 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$3E Hoarder 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 2(Blob) 1(8) 2(64) 2(64) 2(64) 7(Blob)
$3F Tutorial guard 0(0) 0(0) 2(64) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 0(0) 1(8) 1(8) 1(16) 1(Freeze) 1(32)
$40 Lightning barrier 0(0) 0(0) 1(4) 1(8) 1(16) 1(16) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$41 Blue guard 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 0(0) 3(Burn) 1(8) 3(Burn) 1(Freeze) 7(Blob)
$42 Green guard 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 2(Blob) 3(Burn) 3(Freeze) 3(Burn) 1(Freeze) 7(Blob)
$43 Red spear guard 3(255fS) 1(2) 4(3) 3(4) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 0(0) 3(Burn) 0(0) 3(Burn) 1(Freeze) 7(Blob)
$44 Bluesain Bolt 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 0(0) 3(Burn) 0(0) 3(Burn) 1(Freeze) 7(Blob)
$45 Usain Bolt 3(255fS) 1(2) 4(3) 3(4) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 0(0) 3(Burn) 0(0) 3(Burn) 1(Freeze) 7(Blob)
$46 Blue archer 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 0(0) 3(Burn) 3(Freeze) 3(Burn) 1(Freeze) 7(Blob)
$47 Green bush guard 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 0(0) 3(Burn) 1(8) 3(Burn) 2(64) 7(Blob)
$48 Red javelin guard 3(255fS) 1(2) 4(3) 3(4) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 0(0) 3(Burn) 0(0) 3(Burn) 1(Freeze) 7(Blob)
$49 Red bush guard 3(255fS) 1(2) 4(3) 3(4) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 0(0) 3(Burn) 0(0) 3(Burn) 2(64) 7(Blob)
$4A Bomb guard 3(255fS) 1(2) 4(3) 3(4) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 0(0) 3(Burn) 3(Freeze) 3(Burn) 1(Freeze) 7(Blob)
$4B Green knife guard 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 2(Blob) 3(Burn) 3(Freeze) 3(Burn) 1(Freeze) 7(Blob)
$4C Geldman 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 2(64) 1(255fS) 1(4) 1(100) 0(0) 1(8) 1(8) 3(Burn) 3(16) 3(255fS)
$4D Toppo 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 0(0) 3(Burn) 2(64) 3(Burn) 2(64) 3(255fS)
$4E Popo 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 2(Blob) 3(Burn) 3(Freeze) 3(Burn) 1(Freeze) 7(Blob)
$4F Popo 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 2(Blob) 3(Burn) 3(Freeze) 3(Burn) 1(Freeze) 7(Blob)
$50 Cannonball 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$51 Armos statue 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 2(64) 1(255fS) 1(4) 1(100) 0(0) 1(8) 3(Freeze) 3(Burn) 3(16) 3(255fS)
$52 King Zora 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$53 Armos Knight 1(1) 3(4) 3(2) 3(4) 3(8) 3(8) 3(16) 0(0) 1(4) 1(100) 0(0) 1(8) 1(8) 0(0) 0(0) 0(0)
$54 Lanmola 0(0) 1(2) 3(2) 3(4) 3(8) 3(8) 1(4) 0(0) 1(4) 1(100) 0(0) 1(8) 1(8) 0(0) 0(0) 0(0)
$55 Zora 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 0(0) 3(Burn) 1(8) 3(Burn) 2(64) 1(32)
$55 Fireball 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 0(0) 3(Burn) 1(8) 3(Burn) 2(64) 1(32)
$56 Zora 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 0(0) 3(Burn) 1(8) 3(Burn) 2(64) 1(32)
$57 Desert Palace statues 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$58 Crab 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 3(255fS) 1(4) 1(100) 2(Blob) 1(8) 3(Freeze) 3(Burn) 1(Freeze) 7(Blob)
$59 Bird
(Lost Woods)
0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$5A Squirrel
(Lost Woods)
0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$5B Spark 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 3(Burn) 0(0) 3(255fS)
$5C Spark 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 3(Burn) 0(0) 3(255fS)
$5D Roller
(vertical, long)
0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$5E Roller
(vertical, short)
0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$5F Roller
(horizontal, long)
0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$60 Roller
(horizontal, short)
0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$61 Beamos 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$62 Mastersword 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$63 Sandpit 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$64 Debirando 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 0(0) 1(8) 1(8) 3(Burn) 3(16) 3(255fS)
$65 Archery guy 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$66 Wall cannon
(vertical, left)
0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$67 Wall cannon
(vertical, right)
0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$68 Wall cannon
(horizonal, top)
0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$69 Wall cannon
(horizonal, bottom)
0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$6A Ball 'n' Chain 5(32fS) 1(2) 3(2) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 0(0) 3(Burn) 0(0) 3(Burn) 1(Freeze) 7(Blob)
$6B Cannonball 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 0(0) 1(8) 1(8) 1(16) 1(Freeze) 1(32)
$6B Cannon trooper
(unused)
3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 0(0) 1(8) 1(8) 1(16) 1(Freeze) 1(32)
$6C Mirror portal 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$6D Rat
Cricket
3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 2(Blob) 3(Burn) 3(Freeze) 3(Burn) 1(Freeze) 7(Blob)
$6E Snake 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 2(Blob) 3(Burn) 3(Freeze) 3(Burn) 1(Freeze) 7(Blob)
$6F Keese 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 0(0) 3(Burn) 3(Freeze) 3(Burn) 1(Freeze) 3(255fS)
$70 King Helmasaur
fireball
0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$71 Leever 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 3(255fS) 1(4) 1(100) 0(0) 3(Burn) 3(Freeze) 3(Burn) 1(Freeze) 3(255fS)
$72 Faerie pond trigger 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$73 Uncle
Priest/Mantle
0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$74 Running man 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$75 Bottle vendor 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$76 Zelda 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$77 Antifairy 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$78 Sahsrahla's wife 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$79 Bee 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 1(Faerie) 1(8) 1(8) 1(16) 3(16) 1(32)
$7A Agahnim 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$7B Agahnim's balls 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$7C Green stalfos 0(0) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 0(0) 2(64) 1(100) 0(0) 3(Burn) 3(Freeze) 3(Burn) 3(16) 3(255fS)
$7D Big spike 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$7E Firebar
(clockwise)
0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$7F Firebar
(counterclockwise)
0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$80 Firesnake 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$81 Hover 0(0) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 0(0) 3(Burn) 3(Freeze) 2(64) 3(16) 2(64)
$82 Antifairy (circle) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$83 Green eyegore
Green mimic
0(0) 1(2) 1(4) 2(64) 2(64) 1(16) 2(64) 0(0) 1(4) 2(24) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$84 Red eyegore
Red mimic
0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 1(4) 0(0) 0(0) 1(100) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$85 Yellow stalfos 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 0(0) 1(8) 2(64) 3(Burn) 2(64) 3(255fS)
$86 Kodongo 0(0) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 0(0) 0(0) 1(100) 0(0) 1(8) 3(Freeze) 3(Burn) 1(Freeze) 7(Blob)
$87 Kondongo fire 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$88 Mothula 0(0) 1(2) 1(4) 1(8) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 4(4) 0(0) 0(0) 0(0) 0(0)
$89 Mothula beam 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$8A Spike block 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$8B Gibdo 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 0(0) 0(0) 1(4) 1(100) 0(0) 3(Burn) 3(Freeze) 3(Burn) 2(64) 3(255fS)
$8C Arrghus 0(0) 0(0) 1(4) 1(8) 1(16) 1(16) 1(4) 0(0) 0(0) 1(100) 0(0) 1(8) 1(8) 0(0) 0(0) 0(0)
$8D Arrghus puff 0(0) 0(0) 1(4) 1(8) 1(16) 1(16) 0(0) 0(0) 1(4) 1(100) 0(0) 1(8) 1(8) 0(0) 0(0) 0(0)
$8E Terrorpin 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 2(64) 1(100) 0(0) 1(8) 3(Freeze) 2(64) 2(64) 3(255fS)
$8F Blob 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 2(64) 1(100) 0(0) 3(Burn) 3(Freeze) 3(Burn) 1(Freeze) 2(64)
$90 Wallmaster 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 0(0) 1(4) 1(100) 0(0) 1(8) 1(8) 3(Burn) 3(16) 2(64)
$91 Stalfos knight 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$92 King Helmasaur 0(0) 0(0) 1(4) 1(8) 1(16) 1(16) 1(4) 0(0) 1(4) 1(100) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$93 Bumper 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$94 Pirogusu 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 0(0) 3(Burn) 1(8) 3(Burn) 2(64) 3(255fS)
$95 Eye laser
(left)
0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$96 Eye laser
(right)
0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$97 Eye laser
(top)
0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$98 Eye laser
(bottom)
0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$99 Pengator 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 2(64) 1(100) 0(0) 1(8) 0(0) 3(Burn) 1(Freeze) 2(64)
$9A Kyameron 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 0(0) 2(64) 3(Freeze) 2(64) 1(Freeze) 1(32)
$9B Wizzrobe 0(0) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 0(0) 0(0) 1(100) 0(0) 1(8) 1(8) 2(64) 3(16) 2(64)
$9C Zoro 0(0) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 0(0) 3(Burn) 2(64) 3(Burn) 2(64) 2(64)
$9D Babasu 0(0) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 0(0) 3(Burn) 2(64) 3(Burn) 2(64) 2(64)
$9E Ostritch
(Haunted Grove)
0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$9F Rabbit
(Haunted Grove)
0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$A0 Bird
(Haunted Grove)
0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$A1 Freezor 0(0) 0(0) 0(0) 0(0) 1(16) 1(16) 0(0) 0(0) 0(0) 0(0) 0(0) 2(64) 0(0) 2(64) 0(0) 0(0)
$A2 Kholdstare 0(0) 0(0) 1(4) 1(8) 1(16) 1(16) 0(0) 0(0) 0(0) 0(0) 0(0) 5(16) 0(0) 0(0) 0(0) 0(0)
$A3 Kholdstare shell 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 1(8) 0(0) 2(64) 0(0) 0(0)
$A4 Falling ice 0(0) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 0(0) 1(4) 1(100) 0(0) 3(Burn) 0(0) 1(16) 3(16) 1(32)
$A5 Blue zazak 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 2(64) 1(100) 0(0) 3(Burn) 3(Freeze) 3(Burn) 1(Freeze) 3(255fS)
$A6 Red zazak 3(255fS) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 2(64) 1(100) 0(0) 3(Burn) 3(Freeze) 3(Burn) 1(Freeze) 3(255fS)
$A7 Stalfos 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 2(Blob) 1(8) 2(64) 3(Burn) 2(64) 7(Blob)
$A8 Green zirro 0(0) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 0(0) 3(Burn) 3(Freeze) 3(Burn) 1(Freeze) 1(32)
$A9 Blue zirro 0(0) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 0(0) 3(Burn) 3(Freeze) 3(Burn) 1(Freeze) 1(32)
$AA Pikit 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 0(0) 3(Burn) 1(8) 3(Burn) 1(Freeze) 3(255fS)
$AB Crystal Maiden 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 0(0) 1(8) 1(8) 0(0) 0(0) 0(0)
$AC Apple 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$AD Old man 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$AE Pipe (down) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$AF Pipe (up) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$B0 Pipe (right) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$B1 Pipe (left) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$B2 Golden bee 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 0(0) 1(8) 1(8) 1(16) 3(16) 1(32)
$B2 Bee (friendly)
Golden bee (friendly)
1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 0(0) 1(8) 1(8) 1(16) 3(16) 1(32)
$B3 Pedestal plaque 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$B4 Purple chest 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$B5 Bombshop guy 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$B6 Kiki 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$B7 Blind
(maiden)
0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$B8 Dialogue tester 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$B9 Bully and Pink ball 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$BA Whirlpool 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$BB Shopkeeper
Chest game guy
0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$BC Drunkard 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$BD Vitreous 0(0) 0(0) 1(4) 1(8) 1(16) 1(16) 3(16) 0(0) 1(4) 1(100) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$BE Vitreous small eye 0(0) 0(0) 1(4) 1(8) 1(16) 1(16) 3(16) 0(0) 1(4) 1(100) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$BF Lightning 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$C0 Catfish 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$C1 Agahnim
(cutscene)
0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$C2 Boulder 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$C3 Gibo 0(0) 1(2) 1(4) 1(8) 1(16) 1(16) 3(16) 0(0) 1(4) 1(100) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$C4 Thief 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$C5 Medusa 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 1(16) 3(16) 1(32)
$C6 4-way shooter 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 1(16) 3(16) 1(32)
$C7 Pokey 0(0) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 0(0) 1(4) 2(24) 0(0) 3(Burn) 1(8) 3(Burn) 1(Freeze) 3(255fS)
$C8 Big faerie 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$C9 Tektite 5(32fS) 1(2) 1(4) 1(8) 1(16) 1(16) 3(16) 0(0) 2(64) 1(100) 0(0) 3(Burn) 3(Freeze) 1(16) 3(16) 1(32)
$C9 Firebat 5(32fS) 1(2) 1(4) 1(8) 1(16) 1(16) 3(16) 0(0) 2(64) 1(100) 0(0) 3(Burn) 3(Freeze) 1(16) 3(16) 1(32)
$CA Chain chomp 5(32fS) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$CB Trinexx
(rock head)
0(0) 0(0) 1(4) 1(8) 1(16) 1(16) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$CC Trinexx
(fire head)
0(0) 0(0) 1(4) 1(8) 1(16) 1(16) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 4(4) 0(0) 0(0) 0(0)
$CD Trinexx
(ice head)
0(0) 0(0) 1(4) 1(8) 1(16) 1(16) 0(0) 0(0) 0(0) 0(0) 0(0) 4(4) 0(0) 0(0) 0(0) 0(0)
$CE Blind 0(0) 1(2) 1(4) 1(8) 1(16) 1(16) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$CF Swamola 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 2(64) 1(4) 1(100) 0(0) 1(8) 1(8) 1(16) 2(64) 1(32)
$D0 Lynel 0(0) 0(0) 0(0) 1(8) 1(16) 1(16) 0(0) 0(0) 0(0) 2(24) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$D1 Bunnybeam 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 1(Faerie) 0(0) 0(0) 2(64) 2(64) 2(64)
$D1 Chimney smoke 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 1(Faerie) 0(0) 0(0) 2(64) 2(64) 2(64)
$D2 Flopping fish 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 2(Blob) 0(0) 0(0) 0(0) 0(0) 7(Blob)
$D3 Stal 1(1) 1(2) 1(4) 1(8) 1(16) 1(16) 1(4) 1(255fS) 1(4) 1(100) 2(Blob) 1(8) 1(8) 1(16) 2(64) 7(Blob)
$D4 Landmine 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$D5 Dig game guy 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$D6 Ganon 0(0) 0(0) 0(0) 3(4) 3(8) 3(8) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$D7 Ganon 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 2(24) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$D8 Heart $F(0) $F(0) $F(0) $C(0) $F(0) $D(0) $F(0) $A(64) $F(0) $F(0) $F(0) 1(8) $F(0) $F(0) $E(0) 3(255fS)
$D9 Green rupee $F(0) $F(0) $C(0) 7(0) $F(0) $F(0) 8(0) $F(0) $F(0) $F(0) 9(8) $F(0) $F(0) $F(0) $F(Blob) $F(0)
$DA Blue rupee $B(4) $F(0) 7(0) 3(4) $F(0) $F(0) 7(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(Blob) $F(0)
$DB Red rupee $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(Blob) $F(0)
$DC Bomb refill (1) $F(0) 9(4) $C(0) 6(0) $E(0) 1(16) 9(255fS) $E(32) $F(0) $D(0) 9(8) $F(0) $F(0) $B(16) 9(32) $D(0)
$DD Bomb refill (4) $D(0) $F(0) $B(4) $A(64) $E(0) $F(0) $D(32fS) $C(128fS) $F(0) $F(0) $E(0) 3(Burn) $F(0) $F(0) $F(Blob) $F(0)
$DE Bomb refill (8) $E(0) 7(0) 9(8) $B(8) $C(0) 3(8) $B(255fS) $F(0) $C(0) 3(100) 3(255fS) $F(0) 8(0) 3(Burn) 7(0) $F(0)
$DF Small magic decanter 8(0) 7(0) 7(0) $F(0) 8(0) 7(0) 7(0) $F(0) $F(0) $F(0) 8(0) 7(0) $F(0) $F(0) $F(Blob) $F(0)
$E0 Large magic decanter $F(0) $F(0) 1(4) 8(0) $F(0) $F(0) 1(4) 8(0) $F(0) $F(0) 1(Faerie) 8(0) $F(0) $F(0) 1(Freeze) 8(0)
$E1 Arrow refill (5) $F(0) $F(0) 1(4) 8(0) $F(0) $F(0) 0(0) 0(0) $F(0) $F(0) 8(0) 1(8) $F(0) $F(0) $C(0) 3(255fS)
$E2 Arrow refill (10) $F(0) $F(0) $E(0) 7(0) $F(0) $F(0) $E(0) 7(0) $F(0) $F(0) $E(0) 7(0) $F(0) $F(0) $E(0) 7(Blob)
$E3 Faerie $F(0) $F(0) $E(0) 7(0) $F(0) $F(0) $E(0) 7(0) $F(0) $F(0) $E(0) 7(0) $F(0) $F(0) $E(0) 7(Blob)
$E4 Small key $F(0) $F(0) 1(4) 8(0) $F(0) $F(0) 0(0) 0(0) $F(0) $F(0) 0(0) 0(0) $F(0) $F(0) 1(Freeze) 8(0)
$E5 Big key $F(0) $F(0) 1(4) 8(0) $F(0) $F(0) 1(4) 8(0) $F(0) $F(0) 1(Faerie) 8(0) $F(0) $F(0) 1(Freeze) 8(0)
$E6 Stolen shield 0(0) 0(0) 0(0) 0(0) 3(8) $F(0) 3(16) $F(0) 7(0) $F(0) 4(100) 4(4) 6(0) $F(0) 5(0) 0(0)
$E7 Mushroom 7(0) 2(64) 4(3) $F(0) 7(0) 3(8) 6(0) $D(32fS) 7(0) $E(0) 4(100) $A(64) 7(0) $C(0) 4(0) 4(0)
$E8 Fake Master Sword 0(0) 0(0) 0(0) 0(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) 0(0) 0(0) $F(0) $F(0) 0(0) 0(0)
$E9 Magic shop assistant 0(0) 0(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0) 0(0)
$EA Heart container $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(Blob) $F(0)
$EB Heart piece $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(Blob) $F(0)
$EC Thrown item $F(0) $F(0) $F(0) $F(0) $E(0) 1(16) $F(0) $F(0) $F(0) 9(Faerie) $F(0) $F(0) $E(0) 5(0) $F(Blob) $F(0)
$ED Somaria platform $F(0) $D(0) $F(0) $F(0) 4(0) $F(0) $F(0) $F(0) 7(0) $F(0) $F(0) $F(0) 7(0) $F(0) $F(Blob) $F(0)
$EE Castle throne 0(0) 0(0) 0(0) 0(0) 0(0) 1(16) 0(0) 1(255fS) 0(0) 2(24) 0(0) 3(Burn) 0(0) 1(16) 0(0) 1(32)
$EF Somaria platform
(unused)
0(0) 3(4) 0(0) 3(4) 0(0) 5(0) 0(0) 7(0) 0(0) 5(0) 0(0) 7(0) 0(0) 8(0) 0(0) $F(0)
$F0 Somaria platform
(unused)
$F(0) $F(0) $F(0) $F(0) $F(0) $F(0) 0(0) 1(255fS) $F(0) $F(0) 0(0) 1(8) 0(0) 1(16) $F(Blob) $F(0)
$F1 Somaria platform
(unused)
$F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(Blob) $F(0)
$F2 Medallion tablet $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) 0(0) 0(0) $F(0) $F(0) 0(0) 0(0) 0(0) 0(0) $F(Blob) $F(0)
$F3 Undefined $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(Blob) $F(0)
$F4 Undefined 0(0) 0(0) 0(0) 0(0) $C(0) 0(0) $C(128fS) 0(0) 2(64) 0(0) $E(0) 0(0) $A(64) 0(0) $E(0) 0(0)
$F5 Undefined 2(32) 0(0) $E(0) 0(0) $E(0) 3(8) $E(0) 0(0) 2(64) 6(0) $E(0) 1(8) $D(0) 4(0) $F(Blob) 3(255fS)
$F6 Undefined 0(0) $F(0) 0(0) $F(0) 3(8) $F(0) 3(16) 0(0) 7(0) 7(0) 4(100) 8(0) 7(0) 8(0) 4(0) 7(Blob)
$F7 Undefined $D(0) 7(0) $A(64) $F(0) $E(0) $F(0) 9(255fS) $F(0) $E(0) $F(0) 9(8) $F(0) $E(0) $F(0) 9(32) $F(0)
$F8 Undefined $E(0) $F(0) 9(8) $F(0) $E(0) $F(0) 9(255fS) $F(0) $E(0) $F(0) 9(8) $F(0) $E(0) $F(0) 9(32) $F(0)
$F9 Undefined $E(0) $F(0) 9(8) $F(0) $E(0) $F(0) 9(255fS) $F(0) $E(0) $F(0) 9(8) $F(0) $E(0) $F(0) 9(32) $F(0)
$FA Undefined $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) 7(0) $F(Blob) $F(0)
$FB Undefined $F(0) 0(0) $F(0) $F(0) $F(0) 4(0) $F(0) $B(255fS) $F(0) 7(0) $F(0) 8(0) $F(0) 7(0) $F(Blob) 8(0)
$FC Undefined $F(0) 6(0) $F(0) 9(16) $F(0) 7(0) $F(0) 9(4) $F(0) $B(255fS) $F(0) $C(4) $F(0) $D(0) $F(Blob) $E(0)
$FD Undefined $F(0) $E(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(0) $F(Blob) $F(0)
$FE Undefined $F(0) $F(0) $F(0) $F(0) $F(0) $C(0) $F(0) $F(0) $F(0) 0(0) $F(0) $F(0) $E(0) 7(0) $F(Blob) 8(0)
$FF Undefined $E(0) $F(0) $F(0) 0(0) $D(0) $F(0) $E(0) 0(0) $D(0) $B(255fS) $E(0) 4(4) $D(0) 9(Freeze) $E(0) 6(0)