SD2SNES is the only SNES system that supports 256kb SRAM. This makes it possible to have in-game save states. These will not work on emulators, Everdrive etc.
VanillaHUD variants use the HUD from the original game. Counters are turned off by default, but can be turned on if you wish. They will be drawn over some of the hearts, though.
Cycle Control is a protocol used for various options that are considered to be core features. This means that they are carefully coded to be extremely efficient and to always take up the same amount of CPU time, regardless of what they are doing each frame, or whether they are enabled or not. Features not under Cycle Control are not accounted for when lag adjustments are made to be in line with vanilla.
Features part of Cycle Control will be marked with this badge: CC.
|R+Start||Game play||Open practice menu|
|Start||In practice menu||Close practice menu|
|A||Submenu option||Open submenu|
|Toggle option||Toggle item|
|List option||Next selection|
|Command option||Activate command|
|X||Most options||Clear selection|
|B||Main menu||Move to top|
|Submenu||Return to previous menu|
|L R||Num field||Increment/Decrement by larger amounts; no wrapping.|
|< >||Toggle option||Toggle item|
|List option||Previous/Next selection|
|Num field||Increment/Decrement by 1|
|^ v||Practice menu||Move cursor|
|Opens a submenu|
|Runs an immediate command|
|Toggles an option between YES and NO|
|Sets from a selection of choices|
|Sets a numerical value|
|Loads a preset|
$00). For safety, this will only run when Link's handler is currently set to bunny (
$17). If successful, you should hear a poof; otherwise, you will hear a beep.
Sets Link's general state handler to bunny (
$17). For safety, this will only run when Link's handler is at its default value (
$00). If successful, you should hear OOF; otherwise, you will hear a beep.
Despite the labels, the Superbunny and Lonk menu options can be used to return to normal Link and normal bunny, respectively.
This version was lost in a time paradox.