|Emulator, Everdrive, SNES Classic||Custom HUD|
SD2SNES is the only SNES system that supports 256kb SRAM. This makes it possible to have in-game save states, so that feature is only turned on for the SD2SNES variants. These will not work on emulators, Everdrive etc.
VanillaHUD variants use the HUD from the original game. Counters are turned off by default, but can be turned on if you wish. They will be drawn over some of the hearts, though.
The Debug version is the most recently compiled version of the practice hack while I code new features/fixes. It may not even reflect the version of the code live on Github. There is no guarantee that this version will even run properly, but it is available for people to poke around with uncoming stuff. This version is custom HUD without SD2SNES features. Please do not report bugs that are specific to the debug version.
|R+Start||Game play||Open practice menu|
|Start||In practice menu||Close practice menu|
|A||Submenu option||Open submenu|
|Toggle option||Toggle item|
|List option||Next selection|
|Command option||Activate command|
|B||Main menu||Move to top|
|Submenu||Return to previous menu|
|< >||Toggle option||Toggle item|
|List option||Previous/Next selection|
|^ v||Practice menu||Move cursor|
|Opens a submenu|
|Runs an immediate command|
|Toggles an option between YES and NO|
|Sets from a selection of choices|
|Sets a numerical value|
|Loads a preset|
$00). For safety, this will only run when Link's handler is currently set to bunny (
$17). If successful, you should hear a poof; otherwise, you will hear a beep.
Sets Link's general state handler to bunny (
$17). For safety, this will only run when Link's handler is at its default value (
$00). If successful, you should hear OOF; otherwise, you will hear a beep.
Despite the labels, the Superbunny and Lonk menu options can be used to return to normal Link and normal bunny, respectively.
This version was lost in a time paradox.